Tuesday, October 1, 2013

Shadowrun 5th Edition Core Rulebook

In a world where magic is no longer for fairy tales, technology merges with flesh to challenge the strength of old world technology. Now, people are more than just people. Yet, some unexplained genetic event has caused some people to develop traits that have left them labeled as dwarves, elves, orks and trolls. Add to that dragons running nations and some of the largest corporations in the world, and you have an idea of what Shadowrun 5th Edition's Sixth World is all about.

In the Sixth World, mega corporations have consolidated and actually call the shots, politically and otherwise. Everyone, from the lowliest sage slave to the most powerful government leader, dance to the tune of these mega corps. While many people sell their lives to these mega corps on the realization that they have no other choice, there a re a few who have the skills...  the guts... the nerve to stay independent, finding a place to live in the grey areas of a world not built for them. These outlaws, tolerated by the powers of the world because of their usefulness, are called shadowrunners.

Shadowrun 5th Edition offers unparalleled possibilities for a full breadth of roleplaying adventures. With rules for character creation, magic, combat, Matrix hacking, rigging and more, Shadowrun 5th Edition has everything you need to start playing. So, grab some dice, dive into the shadows, and pit yourself against the challenges waiting in the Sixth World.


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