October should see the release of a new party board game from Fantasy Flight Games: Blood Bound.
Set in the tradition of games like Mafia and Werewolf, Blood Bound is a large party game that combines deduction, bluffing and betrayal. Played in team format, the players are members of one of two rival vampire clans and must work with their clan-mates to capture the opposing group's leader. Matters are complicated by the fact that all identities are hidden. Therefore, players must use their unique character abilities in combat to force other players to reveal information about their identities, although bluffing and outright lying are allowed. From there, players build alliances (or resort to treachery and deceit) to uncover and capture the rival clan's leader. Of course, if the wrong vampire is captured and identified as the clan's leader, the rival clan wins.
If you have an odd number of players, no one need step out of the game. There is a variation that adds an Inquisitor. This player goes solo against both clans. Although I haven't played the game yet, it seems to me that the Inquisitor will probably be having the most fun as he pits players against each other while they vie for his loyalty.
A game for 6 - 12 players, aged 14 and up, Blood Bound plays in about 15 - 30 minutes. Included chrome consists of 54 cards, 65 tokens, 1 cardboard dagger, and a rulebook. MSRP: $19.95.
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